![]() ![]() Deathrattle: Summon the highest Health minion from your hand for this combat only. At the end of every 2 turns, this gives you a plain copy. Deathrattle: For the rest of the game, your Blood Gems give an extra +1 Attack. Also damages the minions next to whomever this attacks. Battlecry: Give a Pirate +1 Health for each Gold spent this turn. After you summon a minion in combat, gain +3 Health permanently. Deathrattle: Add a plain copy of the minion that killed this to your hand. After you spend 5 Gold, give you Pirates +1 Attack. Battlecry: For the rest of the game, your Blood Gems give an extra +1 Health. After you summon a Beast in combat, double its stats. Dev Comment: Reminder that buffs awarded in combat are not permanent.Deathrattle: Trigger the Battlecries of adjacent minions. Battlecry: If you’ve taken damage since last turn, give your other Demons +1/+2. 2 Refreshes each turn cost Health instead of Gold. At the start of your turn, gain 1 extra Gold. Deathrattle: Give a random minion in your hand +5/+5. Once per Turn: After you cast Spellcraft spell on this, add a new copy of it to your hand. Spellcraft: Give a minion stats equal to your Tavern Tier until next turn. Has +1 Attack for each Elemental you’ve played this game (wherever this is). At the end of every 2 turns, give a random minion in your hand +9 Health.įlourishing Frostling After your hero takes damage, rewind it and give this +1 Health. At the start of your turn, deal 1 damage to your hero. At the end of your turn, give +2 Attack to all your minions with less Attack than this. At the end of every 3 turns, get another random Dragon. Deathrattle: Summon two 0/1 Cublings with Taunt. This change was made to make Mech games smoother by removing negative play experiences it also lets us focus more on Magnetic with this update. This change is to make Windfury more in line with other keywords and to open up more design space in the future.įinally, you can now Magnetize to your Mechs even if you have a full board (this change applies to all Modes, not just Battlegrounds). Now, when a Windfury minion is tripled, it will still have Windfury. Mega-Windfury has also been removed from Battlegrounds. A new Battlegrounds keyword, Venomous, will take its place! Venomous is like Poisonous except that only the first minion that is damaged by a Venomous minion each combat is instantly destroyed. Poisonous has been removed from Battlegrounds. ![]() Keyword Updates: Poisonous, Venomous, Windfury, and Magnetic ![]() Any hero that only lists one Armor amount has that same Armor at all levels of play. To account for this, some heroes are given an alternative Armor value, depending on the average play level of the lobby you’re in. * Some Heroes have high winrate disparities between lower-MMR and higher-MMR players. Take damage equal to its Tavern Tier.Īll Armor Tiers at the launch of Patch 26.2 will be as follows:
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